A · Fundamentals · §3Deck Architecture

A · Fundamentals · §3

Deck Architecture

How the twelve creatures, the engine and the burn divide the work, and where the redundancy actually is.

Mana curve

42 cards
40
MV 04×
261
MV 14×4×4×4×4×4×2×
122
MV 24×4×4×

18 lands sit outside the curve. A land has no mana value to spend, and stacking a third of the deck at zero would flatten every other bar.

Card types

Creature12
Creature4×4×4×
Instant14
Instant4×4×4×2×
Sorcery8
Sorcery4×4×
Artifact8
Artifact4×4×
Land18
Land4×3×3×3×3×1×1×

60 cards in the main deck.

Colour identity

Red38
Red4×4×4×4×4×4×4×2×3×3×1×1×
Blue13
Blue4×4×3×1×1×
Green4
Green4×

Colour identity across all 60 listed cards. A card of two colours counts under both, so these do not sum to the deck size.

Mana value, type and colour identity are printed card values from Scryfall, joined against this guide’s list.

Creature density explorer

floor ≈ 10

+ Bring in (tap to add copies)

− Take out

12creatures✓ Stable
810 floor16

From the guide . §3 Deck Architecture

The deck divides into four jobs: land a threat, reach two spells a turn, convert the triggers into damage, and clear whatever is standing in the way. Almost every card does at least two of them.

Threats

Eight one-drops and four two-drops. has haste and grows +1/+1 per noncreature spell. flies, has haste, and grows +2/+0, which is twice the rate on a body that does not need the ground to be clear. is the best of them in a long game because delirium makes it a 3/3 flier.

The engine

One card, four copies. is the only thing here that generates new material, and the material it generates has haste. It is also the only artifact the deck cares about protecting, which matters because the most-played maindeck answer in the format destroys artifacts from a land slot.

Where the redundancy is, and is not

Threats are redundant: twelve of them, plus Monks. Selection is redundant: twelve cards that dig. The engine is not redundant in kind, only in copies, and there is no second engine. A game where all four Cutters are answered is a game decided by whether the one-drops got there in time.