Deck thesisThe clock is the protection. Cast two spells a turn and finish before their removal outnumbers your threats.
Prowess AggroThreats that grow with every spellFree SpellsEight cards that cost nothing and trigger everythingRenewable BoardThe Cutter rebuilds after a sweeperBurn as ReachRemoval and the last three damage, from the same cardNo InsuranceNothing here protects a threat, and pretending otherwise loses games
Resource hierarchy
What limits this deck is not its ability to generate value. It is turns.
1Turns
2Spells cast per turn
3Damage already on the stack
4Cards in hand
5Life total
Full treatment in §4 Resource Hierarchy.
Damage loop
Land a threatReach the second spellConvert the triggerClear the blockerClose
Each stage is explorable in the guide’s overview dashboard.