LineDepthExplore Riftbound

Game 02LineDepth for Magic

The same depth, a different five colours.

Magic is the second game LineDepth is built for. The platform is game-agnostic by design, so everything the Riftbound guides do carries over: the strategic model, the matchup plans, the sideboard reasoning, and the interactive views that go with them.

1 guide published · meta snapshot August 2026

Featured guide

Competitive Pilot GuideAdvanced to pilotMeta snapshot · August 2026

Goryo’s Vengeance Split Threat

Riftbound · Goryo’s Vengeance · Instant-speed reanimator · Esper blink shell

Deck thesisMake them respect Goryo, then win with the half of the deck they left uncovered.
Default targetAtraxa, Grand Unifier, in almost every matchup
Deck size60 main, 15 side, 21 lands
Signature lineTheir end step: fetch, surveil, bin, Goryo
Natural combo openerGoryo, target and enabler: 13.8% of sevens
Matchups17 matchups with full sideboard plans
Study time≈ 95 min full study · event-side reference views
ListBuilt by Sorathrix
RunesEnergyBlue / Black / White / Green

The colour pie

Neighbours on the ring are allied. The chords across it are the enemy pairs.

WUBRG
WhiteOrder, protection, the collective
BlueKnowledge, control, the long game
BlackAmbition, cost, whatever it takes
RedImpulse, speed, the decisive swing
GreenGrowth, instinct, the bigger creature

Colour letters stand in for the mana symbols, which are Wizards of the Coast’s trademarks and are not reproduced here.

Guide library

All guides

Published in Modern. A guide is only true inside a format, so every one of them names the format it is written for.

Magic · Goryo’s VengeanceModernPublished

Goryo’s Vengeance Split Threat

Instant-speed reanimator · Esper blink shell

Make them respect Goryo, then win with the half of the deck they left uncovered.

Deck MapSequencing StudioMatchup & Sideboard ViewerPractice Workspace
Blue / Black / White / Green · Advanced to pilot · ≈ 95 min · LineDepth TeamMeta snapshot · August 2026