E · Optimization & Practice · §16Common Errors

E · Optimization & Practice · §16

Common Errors

The mistakes that lose games with this deck, in the order they cost the most.

Holding pump as insurance

The most common and the most expensive. It costs a prowess trigger and a Flurry step every turn it is held, and it pays off only against damage-based removal, which is a minority of what the field plays.

Spending burn on the wrong creature

is reach. Every copy spent on a creature that was not going to block the relevant attacker is three damage removed from the clock.

Casting one spell on a Cutter turn

A turn with a Cutter in play and one spell cast is a turn the engine did nothing. Count the second spell before casting the first.

Building a board that never attacks

The losing shape. If their life total has not moved in two turns, the plan has already failed and the cards in hand are not going to fix it.