Seven resources buys a 4/9, a removal trigger, and every Plot card you resourced earlier.
Signature line
Discount, play, eat, resource
01Have the two-cost Krennic unit on the board from an earlier roundIt is a separate card from your leader and does not compete with the Epic Action.
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02Play Expendable Mercenary as the round’s first When Defeated unitThe discount makes it cost 3 rather than 4, and it only applies to the first one each round.
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03Exhaust the leader and defeat the MercenaryThis is a cost, not a target: nothing the opponent holds interrupts a cost.
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04Take the Credit tokenA resource you did not have to draw.
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05Resolve the Mercenary’s own trigger and resource it from the discard pileA second resource, from the same card.
Rules noteOne four-cost card, played for three, becomes two resources and stays available to Trask Walker later. This is the deck’s land drop.
Strategic purposeReach seven resources a full round before the curve says you should.
Failure conditionsIt costs you your board. Every resource this line makes is a body that is no longer holding the ground arena, and against a deck that is attacking rather than building, the Credit is worth less than the blocker.
Tested againstCards the field actually maindecks, played against this line rather than assumed.
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From the guide . §8 The Deploy Turn
Epic Action: if you control seven or more resources, deploy this leader. The leader flips to its Leader Unit side, a 4/9 in the ground arena, and it arrives ready, so it can attack the same phase.
The trigger needs a friend
When Deployed, another friendly unit deals damage equal to its power to an enemy unit. Another friendly unit. Deploying into an empty board wastes the trigger entirely, and a 4/9 arriving alone into a developed board is a worse card than it looks.
The Plot cards
Two cards in the list carry Plot: and Jar Jar Binks, Mesa Propose. Plot lets you play the card from your resources when you deploy a leader, paying its cost, and replaces it with the top card of your deck. So a card you resourced on round two comes back as a card on round seven, and the resource is not lost.
This is why the deploy turn is not one card. It is a body, a removal trigger, and up to two cards out of your own resource zone.
⚠ WarningThe deployed leader is a unit for as long as it is on the board. takes control of a non-leader unit and defeats it, and every deck in the sample plays it.