B · Engine & Sequencing · §8The Deploy Turn

B · Engine & Sequencing · §8

The Deploy Turn

Seven resources buys a 4/9, a removal trigger, and every Plot card you resourced earlier.

Signature line

Discount, play, eat, resource

01Have the two-cost Krennic unit on the board from an earlier roundIt is a separate card from your leader and does not compete with the Epic Action.
02Play Expendable Mercenary as the round’s first When Defeated unitThe discount makes it cost 3 rather than 4, and it only applies to the first one each round.
03Exhaust the leader and defeat the MercenaryThis is a cost, not a target: nothing the opponent holds interrupts a cost.
04Take the Credit tokenA resource you did not have to draw.
05Resolve the Mercenary’s own trigger and resource it from the discard pileA second resource, from the same card.
Rules noteOne four-cost card, played for three, becomes two resources and stays available to Trask Walker later. This is the deck’s land drop.
Strategic purposeReach seven resources a full round before the curve says you should.
Failure conditionsIt costs you your board. Every resource this line makes is a body that is no longer holding the ground arena, and against a deck that is attacking rather than building, the Credit is worth less than the blocker.
Tested againstCards the field actually maindecks, played against this line rather than assumed.

From the guide . §8 The Deploy Turn

Epic Action: if you control seven or more resources, deploy this leader. The leader flips to its Leader Unit side, a 4/9 in the ground arena, and it arrives ready, so it can attack the same phase.

The trigger needs a friend

When Deployed, another friendly unit deals damage equal to its power to an enemy unit. Another friendly unit. Deploying into an empty board wastes the trigger entirely, and a 4/9 arriving alone into a developed board is a worse card than it looks.

The Plot cards

Two cards in the list carry Plot: and Jar Jar Binks, Mesa Propose. Plot lets you play the card from your resources when you deploy a leader, paying its cost, and replaces it with the top card of your deck. So a card you resourced on round two comes back as a card on round seven, and the resource is not lost.

This is why the deploy turn is not one card. It is a body, a removal trigger, and up to two cards out of your own resource zone.