B · Engine & Sequencing · §10Rules Interactions Worth Knowing

B · Engine & Sequencing · §10

Rules Interactions Worth Knowing

Four places where the printed wording decides the play.

Remaining HP, not printed HP

Pre Vizsla defeats any number of non-leader units with a total of six or less remaining HP. Damage already marked counts, so a board that has been through a combat round is worth more to Vizsla than a fresh one. Count before you play him.

No Glory defeats it under your control

Take control of a non-leader unit, then defeat it. The unit is yours at the moment it dies, so anything asking whether a friendly unit was defeated this phase is satisfied: Koska Reeves makes her token off their card.

Lawbringer names an aspect on resolution

Choose an aspect; each enemy unit with that aspect gets -2/-2 for the phase. The choice is made when it resolves and again on every attack, not once when you build the deck. Against a board built from neutral cards it catches nothing, because a card with no aspect icons belongs to no aspect.

Hyperspace Disaster is symmetrical

Defeat all space units. Yours included. It is in 33% of the 197-list field sample, so it is also a card being pointed at you.