A · Fundamentals · §3
Four jobs: bodies that pay to die, outlets that eat them, the top end they buy, and the interaction that survives to use it.
1 card sit outside the curve: the Battlefield and the Legend are played from their own zones and have no Energy cost.
Card types
53 cards in the main deck.
Power by domain
41 of 53 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.
Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.
+ Bring in (tap to add copies)
− Take out
41 shuffled units.
From the guide . §3 Deck Architecture
Forty-one of the fifty-two cards are units, which is high even for a game where units are most of what there is. That is not a curve decision. Units are this deck’s resource, and it needs enough of them that a hand without one is rare.
Three , three , two , three , two . Thirteen cards whose defeat is worth a card, two base HP, or a resource. These are what the leader eats, and a hand with none of them is a hand that cannot start.
The leader eats one unit per turn, which is a hard ceiling. Pre Vizsla defeats any number of non-leader units whose remaining HP totals six or less and gives you a Mandalorian token for each. Read that again: non-leader units, not friendly ones. He eats their small and damaged bodies as readily as yours, and you get the token either way. Chimaera defeats one of yours and one of theirs on entry. takes control of a unit and then defeats it, which is removal that also satisfies anything asking whether a friendly unit died.
, Moff Gideon, Pre Vizsla and Lawbringer all cost eight. Chimaera costs seven. A deck that regularly reaches nine or ten resources by round five can play a curve that would be unplayable otherwise, and the eight-drops here are chosen for what they do repeatedly rather than once: Trask rebuys a unit on entry and on every attack, Gideon returns an Imperial when it dies.