Deck thesisYour cheap units are your mana. Feed them to the leader, get paid for every death, and deploy a 4/9 while they are still on curve.
Sacrifice RampYour own units are the resourcePaid DeathsThirteen bodies whose defeat draws, heals or resourcesHard ThresholdSeven resources changes what the deck isSentinel WallThe bodies that buy the turns to get thereBase as ClockThirty HP spent on purpose and bought back two at a time
Resource hierarchy
What limits this deck is not its ability to generate value. It is resources toward seven.
1Resources toward seven
2Sentinel bodies on the ground
3Base HP remaining
4Cards in hand
Full treatment in §4 Resource Hierarchy.
Resource loop
Land a death that paysDiscount the next oneConvert bodies into CreditsReach seven resourcesCash the top end
Each stage is explorable in the guide’s overview dashboard.