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Competitive deckPremierGuide v1Moderate to pilotList by AllyG

Krennic Ramp

Champion: Director Krennic | Amidst My Achievement · Sacrifice ramp · Command Villainy midrange

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Deaths that pay

13 cards
3×Ant Droid Unit11The cheapest CreditOne resource for a body that replaces itself when you eat it. In 100% of the 25 sampled Krennic lists.
3×Nightsister Warrior Unit22The second cheapestThe same trade one resource higher, on a body that can actually attack. 76% of the sample.
2×Imperial Door Technician Unit12Base repairTwo HP back on your own base per death, which is the resource this deck is quietly spending. 72%.
3×Expendable Mercenary Unit43Literal rampIt returns from the discard pile as a resource, so its death is a land drop. 100% of the sample.
2×Onyx Squadron Brute Unit22The space bodyThe only cheap space unit here, and the reason the space arena is not simply conceded.

The outlets

12 cards
3×Director Krennic | On the Verge of Greatness Unit22Makes the fodder cheaperThe first When Defeated unit you play each round costs 1 less. It is not the leader and does not compete with it.
3×Pre Vizsla | Strong-Willed Ruler Unit86The payoff turnDefeat any number of non-leader units totalling 6 or less remaining HP, and make a Mandalorian token for each. Every trigger at once.
3×Chimaera | A Frightening Reality Unit76Removal that feeds youDefeats one of yours and one of theirs on entry, and heals your base whenever an enemy unit dies.
3×No Glory, Only Results Event5The format stapleTake control of a non-leader unit, then defeat it. In 100% of the 25 sampled Krennic lists and 44.2% of the 197-list field sample.

The top end

9 cards
2×Trask Walker Unit85GrindRebuys a unit costing 7 or less on entry and on every attack. 88% of the sample.
3×Moff Gideon | Remnant Commander Unit82The wall that paysTwo power on an eight-cost body is not the point: Sentinel taxes their attacks and its death returns an Imperial.
2×Lawbringer | Shadow Over Lothal Unit87The aspect answerChoose an aspect and give every enemy unit with it -2/-2. Read their leader and base before choosing.
2×Dedra Meero | With Verifiable Data Unit65Tempo six-dropAmbush means it can attack the turn it lands, which is how a ramp deck stops being purely reactive.

Bodies that hold ground

9 cards
3×Koska Reeves | Warrior of Mandalore Unit44Rewards a deathMakes a Mandalorian token if a friendly unit already died this phase, and gains Sentinel while you control a token.
2×Imperial Armored Commando Unit44The best blockerSentinel and a Shield on the same four-cost body. 92% of the sample.
3×Latts Razzi | Deadly Whipmaster Unit32Three-cost interactionEnters with a Shield or Experience token and immediately hits an enemy ground unit for her power.
1×Jar Jar Binks | Mesa Propose Unit22Free on the deploy turnPlot: play it from your resources when you deploy the leader. Single Command icon, so no aspect penalty here.

Interaction & upgrades

8 cards
3×Craving Power Upgrade5Removal stapled to a buffDeals damage equal to the attached unit’s power when it lands. Attach to something big, not something safe.
2×Condemn Upgrade3Punishes a defenderThe defending player discloses Vigilance and Villainy to shrink the attacker by 6, and loses the information either way.
1×Unveiled Might Upgrade4The other Plot cardAlso played from your resources on the deploy turn, which is what makes turn seven bigger than one card.
1×Hyperspace Disaster Event7SymmetricalDefeats all space units, yours included. 64% of the 25 Krennic lists run at least one.
1×Salvage Event0Free, conditionalCosts nothing and returns a Vehicle from your discard pile, which in this list is the space half.

Leader & base

2 cards
1×Director Krennic | Amidst My Achievement Leader74The whole deckExhaust and defeat a friendly unit to create a Credit. Deploys as a 4/9 once you control seven resources.
1×Fortress of the Great Mothers BaseThe third aspectProvides Vigilance, which is what makes the Vigilance half of this list free to play. 4 of the 25 sampled lists; 8 are on Shield Generator Complex.

E = Energy, M = Might, shown only where the guide states them. Cost, power, HP and aspects come from the printed card; the notes are the guide’s own reading of the slot. Shares are from 25 sampled Director Krennic lists.

Sideboard · 10

2×Eager Escort FighterSpace pressureThree cost, four power, Ambush. Attacks the turn it lands and dies to almost anything, which is fine in a deck that gets paid for deaths.
2×Hyperspace DisasterSpace decksThe second and third copies. Symmetrical, so it comes in when their space board is the game and yours is not.
2×SalvageMore Vehicle recursionFree, and better the more of the space half survives to the discard pile.
2×The Tree RemembersCheap-unit decksStrips abilities for the phase, and defeats the unit outright if it costs 3 or less.
1×Annihilator | Tagge’s FlagshipThe grindiest gamesEleven cost. Defeats a unit on entry and again on its own death, and removes every copy of that name from their deck and hand.
1×Rey | SkywalkerControl and steal decksCannot be taken control of and cannot be defeated by enemy card abilities, which is a direct answer to No Glory. Command and Heroism: Heroism is not provided here, so it costs 2 more than printed.

The leader is a resource, not a threat · Amidst My Achievement spends its own action every turn converting a body into a Credit. The 4/9 at the end is the payoff, not the plan.

A deployed leader is a unit · Once flipped it can be taken control of and defeated like anything else, which is what No Glory, Only Results is for in 100% of sampled Krennic lists. §8