A · Fundamentals · §2The Registered List

A · Fundamentals · §2

The Registered List

Fifty-two cards, ten in the sideboard, and the leader and base that decide what the other sixty-two may cost.

List by AllyG

Deaths that pay

13 cards
3× Unit1The cheapest CreditOne resource for a body that replaces itself when you eat it. In 100% of the 25 sampled Krennic lists.
3× Unit2The second cheapestThe same trade one resource higher, on a body that can actually attack. 76% of the sample.
2× Unit2Base repairTwo HP back on your own base per death, which is the resource this deck is quietly spending. 72%.
3× Unit3Literal rampIt returns from the discard pile as a resource, so its death is a land drop. 100% of the sample.
2× Unit2The space bodyThe only cheap space unit here, and the reason the space arena is not simply conceded.

The outlets

12 cards
3× Unit2Makes the fodder cheaperThe first When Defeated unit you play each round costs 1 less. It is not the leader and does not compete with it.
3× Unit6The payoff turnDefeat any number of non-leader units totalling 6 or less remaining HP, and make a Mandalorian token for each. Every trigger at once.
3× Unit6Removal that feeds youDefeats one of yours and one of theirs on entry, and heals your base whenever an enemy unit dies.
3× EventThe format stapleTake control of a non-leader unit, then defeat it. In 100% of the 25 sampled Krennic lists and 44.2% of the 197-list field sample.

The top end

9 cards
2× Unit5GrindRebuys a unit costing 7 or less on entry and on every attack. 88% of the sample.
3× Unit2The wall that paysTwo power on an eight-cost body is not the point: Sentinel taxes their attacks and its death returns an Imperial.
2× Unit7The aspect answerChoose an aspect and give every enemy unit with it -2/-2. Read their leader and base before choosing.
2× Unit5Tempo six-dropAmbush means it can attack the turn it lands, which is how a ramp deck stops being purely reactive.

Bodies that hold ground

9 cards
3× Unit4Rewards a deathMakes a Mandalorian token if a friendly unit already died this phase, and gains Sentinel while you control a token.
2× Unit4The best blockerSentinel and a Shield on the same four-cost body. 92% of the sample.
3× Unit2Three-cost interactionEnters with a Shield or Experience token and immediately hits an enemy ground unit for her power.
1× Unit2Free on the deploy turnPlot: play it from your resources when you deploy the leader. Single Command icon, so no aspect penalty here.

Interaction & upgrades

8 cards
3× UpgradeRemoval stapled to a buffDeals damage equal to the attached unit’s power when it lands. Attach to something big, not something safe.
2× UpgradePunishes a defenderThe defending player discloses Vigilance and Villainy to shrink the attacker by 6, and loses the information either way.
1× UpgradeThe other Plot cardAlso played from your resources on the deploy turn, which is what makes turn seven bigger than one card.
1× EventSymmetricalDefeats all space units, yours included. 64% of the 25 Krennic lists run at least one.
1× EventFree, conditionalCosts nothing and returns a Vehicle from your discard pile, which in this list is the space half.

Leader & base

2 cards
1× Leader4The whole deckExhaust and defeat a friendly unit to create a Credit. Deploys as a 4/9 once you control seven resources.
1× BaseThe third aspectProvides Vigilance, which is what makes the Vigilance half of this list free to play. 4 of the 25 sampled lists; 8 are on Shield Generator Complex.

Might, Energy and Power appear only where the guide states them; anything it leaves unstated is left blank rather than filled in with an invented value. Cost, power, HP and aspects come from the printed card; the notes are the guide’s own reading of the slot. Shares are from 25 sampled Director Krennic lists.

Sideboard · 10

2×Space pressureThree cost, four power, Ambush. Attacks the turn it lands and dies to almost anything, which is fine in a deck that gets paid for deaths.
2×Space decksThe second and third copies. Symmetrical, so it comes in when their space board is the game and yours is not.
2×More Vehicle recursionFree, and better the more of the space half survives to the discard pile.
2×Cheap-unit decksStrips abilities for the phase, and defeats the unit outright if it costs 3 or less.
1×The grindiest gamesEleven cost. Defeats a unit on entry and again on its own death, and removes every copy of that name from their deck and hand.
1×Control and steal decksCannot be taken control of and cannot be defeated by enemy card abilities, which is a direct answer to No Glory. Command and Heroism: Heroism is not provided here, so it costs 2 more than printed.

The leader is a resource, not a threatAmidst My Achievement spends its own action every turn converting a body into a Credit. The 4/9 at the end is the payoff, not the plan.

A deployed leader is a unitOnce flipped it can be taken control of and defeated like anything else, which is what No Glory, Only Results is for in 100% of sampled Krennic lists. §8

From the guide . §2 The Registered List

AllyG’s registered list, August 2026. Fifty-two cards in the deck, ten in the sideboard, plus one leader and one base that never shuffle into anything.

What the aspects cost you

A leader prints two aspect icons and a base prints one, and between them they are the only aspects this deck plays for free. Director Krennic provides Command and Villainy. provides Vigilance. Any card carrying an icon outside those three costs two extra resources per icon, which is the single most important number in Star Wars deckbuilding and the reason this list looks the way it does.

Count the deck against that and almost every card is inside it. The exception is deliberate: Rey, Skywalker in the sideboard is Command and Heroism, and Heroism is not provided, so she costs two more than printed. She earns it, and §13 explains why.

The base is a resource, not a backdrop

has 30 HP, and losing all of it loses the game immediately. This deck spends that total on purpose, being slower than the field’s fastest decks and intending to be, and buys it back two at a time through and deaths and through Chimaera’s standing heal. Four of the twenty-five sampled Krennic lists use this base; eight use , which is also 30 HP and also Vigilance.