A · Fundamentals · §3Deck Architecture

A · Fundamentals · §3

Deck Architecture

Seven shuffled units in thirty-nine cards, twenty-four spells, and a board made almost entirely of things the deck did not draw.

Energy curve

40 cards
111
Energy 13×3×3×2×
212
Energy 23×3×3×3×2×2×3×2×
33
Energy 32×1×
04
35
Energy 53×
06
27
Energy 71×1×

4 cards sit outside the curve: the Battlefield and the Legend are played from their own zones and have no Energy cost.

Card types

Unit8
Unit3×3×1×1×
Spell24
Spell3×2×3×3×3×3×2×2×2×1×
Gear8
Gear3×3×2×

40 cards in the main deck. The Battlefield and Legend play from their own zones and are not counted.

Power by domain

Mind22 · 8 Power
Mind3×3×2×3×1×3×2×2×1×1×1×
Calm20 · 5 Power
Calm3×3×3×3×2×3×2×1×
Colorless3
Colorless1×1×1×

12 of 44 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.

Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.

Unit density explorer

floor ≈ 7

+ Bring in (tap to add copies)

− Take out

7shuffled units✓ Stable
47 floor12

From the guide . §3 Deck Architecture

Registered versus shuffled

Forty cards are registered including . The Chosen Champion starts in the Champion Zone, so the shuffled library is 39 cards, and inside it there are exactly seven units: three , three and one .

Strategy thesisSeven units in thirty-nine cards. Everything else that ever stands on a battlefield is a token the deck manufactured.

What that does to the opening hand

P(≥1 shuffled unit in 4) = 1 − C(32,4) / C(39,4) ≈ 56.3%

Nearly half of opening hands contain no unit at all, which in most decks would be unkeepable. Here it is close to irrelevant, because the eight Sprite makers are the real threat count and the Legend is available on every turn of the game regardless of what you drew.

P(≥1 Sprite maker in 4) = 1 − C(31,4) / C(39,4) ≈ 61.7%

That 61.7% is the number that matters, and even it understates the deck, because a hand with four Energy and no Sprite maker still makes a Sprite on turn four using the Legend.

Twenty-four spells, and one card counting them

The deck plays twenty-four spells, more than half the shuffled library. gains +1 Might for the turn on each one, which turns a 2-Might body into a real attacker on the turns you were casting reactions anyway. It is the only card in the deck whose value goes up because the deck is spell-dense rather than down.

The permanent half

Empowers when a combat it was in ends and keeps the +2, so it grows across turns in a deck where nothing else survives one. Between Witness, Student and the single Watcher, the deck has seven chances to draw a unit that is still standing when a hold would score. Section 7 is about why that number is the deck’s real ceiling.