D · Matchups · §13Matchups

D · Matchups · §13

Matchups

Ten matchups covering the top of the sampled field, each with a boarding plan and a posture.

Meta snapshot · August 2026. Dated starting configurations from the source guide, not live, not auto-updated, and not immutable plans.

vs Kennen

Your role · Outside-hand engine, 9% of the fieldStay on Lillia, Fae Fawn.
9shuffled units after boarding✓ Stable
47 floor12

Bring in

2×unit

Take out

2×spell / gear

They convert cards from outside their hand into board, so a race is usually better than a grind: your Sprites cost less than their engine does.

Conquer early and often. Every turn the game goes long is a turn their card advantage matters and your Temporary units do not.

Hold for the spell that rebuilds their board rather than the first one they cast.

Preserve · · Keep the permanent bodies. In a long game they are the only units you have that are still there on the turn a hold would score.

Avoid · Do not spend on a body they can replace. It is your only real removal and it is worth their best unit, not their cheapest.

Sideboard philosophy in §12 · role assignment in §5.

Memory aids

Structural problem → the card that answers it. Each sideboard slot exists for a specific structural reason, not a general one.

56.1%Defy, which counters a spell costing no more than 4, so not Sprite Burst
51.2%Charm, which moves your conqueror off the point
48.8%Star-Crossed, which returns a Sprite to hand, where it stops existing
44.3%Zhonya’s Hourglass, which redirects a death you were counting on
20.7%Gust, which deletes any unit at 3 Might or less, which is every Sprite you make
20%Abandon, the counter with no cost cap, in more sampled lists than Defy
3 MightEvery Sprite, every time. The number the field’s cheap damage is priced at

From the guide . §13 Matchups

The ten matchups below are the ten most-represented Legends in the August 2026 archetype slice, from Kennen at 9% down to Draven at 3%. That slice is one format over one window, so treat the shares as a ranking rather than as the metagame.

Every cut comes from the order in Section 12, so no plan touches a Sprite maker. Where a plan moves only one card it is because the matchup asks for one card, not because a second slot was hard to find.

What the field is holding, regardless of Legend

Four cards matter against this deck in almost every matchup, and none of them is matchup-specific. Gust at 20.7% of sampled maindecks and at 48.8% return a 3-Might unit to hand, which for a token means it stops existing. at 56.1% and at 20% counter spells, which is a narrower problem than it sounds: see Section 6 for which of your cards are spells at all.