C · Positioning & Configuration · §12Sideboard Philosophy

C · Positioning & Configuration · §12

Sideboard Philosophy

Six answers for six problems, and a strict rule against boarding out the Sprite engine.

The sideboard is six cards deep in effect: two , two , two , two , a second and a second .

What comes in, and against what

  • , against decks whose plan is attached to a gear. A body that kills an attachment on the way in.
  • , against Body-domain threats. Five Might off, ignoring Deflect while paying for it, in 22% of the sampled sideboards.
  • , against Fury decks. Four Might to a friendly unit in combat with a Fury unit.
  • , a unit with Reaction: she is the only body in the 75 that can arrive after the opponent has committed, and she is not Temporary.
  • The second Watcher, against wide boards, where one global -3 was not enough.
  • The second , for games where their board is better than yours and neither existing is an improvement.

What goes out

Rules noteNever board out a Sprite maker. , and are the deck, and a Lillia deck that has cut its makers for interaction is a pile of reactions with no way to score.

The cut order is , then , then , then , then a single . Brutalizer first because the guide cannot tell you what it does; Mask and En Garde next because Section 11 explains why they were already fighting the plan; Stupefy because minus one Might rarely decides a combat.

Janna is the sideboard card worth understanding

She reads as a rescue spell and gets sided in as one, which undersells her. has Reaction, so she can be played at any time, including to a battlefield you already control. When she arrives she heals your units there, then moves one enemy unit from there to its base.◆src

Three things follow, and only the first is obvious. The heal saves a Sprite from damage already marked on it. The move takes a defender off the battlefield at the moment you are trying to conquer it, or takes an attacker off one you are trying to keep. And she is a unit that is not Temporary, deployed on the opponent’s turn, which is the one thing the entire Sprite engine cannot do for you.

Rules noteEvery other body in this deck arrives on your own turn and most of them expire before the next one. arrives on theirs and stays. Against a deck that wins by holding, that is the difference between contesting a battlefield and watching it score.

Why the one-ofs are one-ofs

and are singles in the main deck and singles again in the board, and that is a decision rather than a shortage. Both cost seven. A game gives you one seven-Energy turn, sometimes none, so a second copy in the opening deck is a card you cannot cast held in a hand that wanted a Sprite maker.

The sideboard copy is not there to make you draw them more often. It is there for the matchups where the first one gets answered and the game still goes long enough to need a second.

Boarding does not change the role

Every plan in Section 13 keeps the deck as the aggressor, including against control. The sideboard buys better conquest turns; it does not buy a different deck, and there is no matchup in which this list transforms.