Expert referenceMeta snapshot · August 2026Guide v1List by Yoyo Potato ↗Champion · Lillia, Fae Fawn
Lillia Sprite Tempo
Competitive pilot guide
Deck thesisBuy 3-Might bodies with Energy instead of cards, and convert them into conquest before Temporary takes them back.
Difficulty to pilot
Advanced
The deck cannot bank a board. Every turn is a use-it-or-lose-it decision, and the instinct to develop and wait is wrong here in a way it is right almost everywhere else.
Two rules distinctions decide games: Temporary resolves before the Scoring Step, and the Legend’s discount counts units rather than permanents.
Six main-deck slots reward a lone unit while the engine makes crowds, so the positioning decision is live every single turn.
Where it gets hardKnowing which conquest to take when the board only exists for one more turn. The deck gives you no way to defer the question.
Strategic identity
Token TempoBodies bought with Energy, not drawnScaling DiscountEach Temporary unit pays for the nextConquest-Only ScoringSprites take points; they never hold themCommittal by DesignA turn without a conquest is a turn lostDirectional WidthWide across battlefields, not wide at one
Resource hierarchy
1Energy
2Conquest windows
3Non-Temporary bodies
4Legend readiness
5Cards
Energy is the limiting resource, not value generation. §4 →
Quick reference
Default roleToken tempo, conquest-first
DomainsCalm and Mind, from the Legend
Deck size40 main including the Chosen Champion, 12 runes, 3 battlefields
Shuffled units7. The rest of the board is tokens.
Legend ability4 and a tap, minus 1 per friendly Temporary unit
Sprites3 Might, ready, Temporary
Spells15, which is what Ravenbloom Student is counting
Conquest loop
→→→→
Relevant cards
What the stage produces
A point taken by units that will not be there tomorrow
Primary risk
Holding the board back for a better turn that Temporary will not allow.