OverviewOverview

Overview

Overview

Expert referenceMeta snapshot · August 2026Guide v1List by Yoyo PotatoChampion · Lillia, Fae Fawn

Lillia Sprite Tempo

Competitive pilot guide

Deck thesisBuy 3-Might bodies with Energy instead of cards, and convert them into conquest before Temporary takes them back.

Difficulty to pilot

Advanced
  • The deck cannot bank a board. Every turn is a use-it-or-lose-it decision, and the instinct to develop and wait is wrong here in a way it is right almost everywhere else.
  • Two rules distinctions decide games: Temporary resolves before the Scoring Step, and the Legend’s discount counts units rather than permanents.
  • Six main-deck slots reward a lone unit while the engine makes crowds, so the positioning decision is live every single turn.

Where it gets hardKnowing which conquest to take when the board only exists for one more turn. The deck gives you no way to defer the question.

Strategic identity

Token TempoBodies bought with Energy, not drawnScaling DiscountEach Temporary unit pays for the nextConquest-Only ScoringSprites take points; they never hold themCommittal by DesignA turn without a conquest is a turn lostDirectional WidthWide across battlefields, not wide at one

Resource hierarchy

1Energy
2Conquest windows
3Non-Temporary bodies
4Legend readiness
5Cards

Energy is the limiting resource, not value generation. §4

Quick reference

Default roleToken tempo, conquest-first
DomainsCalm and Mind, from the Legend
Deck size40 main including the Chosen Champion, 12 runes, 3 battlefields
Shuffled units7. The rest of the board is tokens.
Legend ability4 and a tap, minus 1 per friendly Temporary unit
Sprites3 Might, ready, Temporary
Spells15, which is what Ravenbloom Student is counting

Conquest loop

Relevant cards

What the stage produces

A point taken by units that will not be there tomorrow

Primary risk

Holding the board back for a better turn that Temporary will not allow.

→ §7

Continue reading§1 Archetype IdentityA token tempo deck whose entire board expires every turn, so every point it scores has to be a conquest.Recommended next§1 Archetype IdentityA token tempo deck whose entire board expires every turn, so every point it scores has to be a conquest.