Deck thesisBuy 3-Might bodies with Energy instead of cards, and convert them into conquest before Temporary takes them back.
Token TempoBodies bought with Energy, not drawnScaling DiscountEach Temporary unit pays for the nextConquest-Only ScoringSprites take points; they never hold themCommittal by DesignA turn without a conquest is a turn lostDirectional WidthWide across battlefields, not wide at one
Resource hierarchy
What limits this deck is not its ability to generate value. It is energy.
1Energy
2Conquest windows
3Non-Temporary bodies
4Legend readiness
5Cards
Full treatment in §4 Resource Hierarchy.
Conquest loop
Make the first SpriteWiden while it gets cheaperConquer with what dies anywayConvert the corpsesHold with something real
Each stage is explorable in the guide’s overview dashboard.