03Verify actual Might after modifiersA −1 modifier leaves the unit at 4, not 5.
→
04Activate Baited HookChoose the target.
→
05Opponent reaction windowThey may remove, move, protect, or shrink the target.
→
06Hook kills the targetActual Might at death sets the legal ceiling.
→
07Inspect five cardsCeiling 6: ~58.8% baseline premium.
→
08Select the best legal unitNot automatically the largest one.
→
09Resolve the new unit and its play triggerDragon kills; Rex threatens future damage.
→
10Resolve the original DeathknellThe new unit resolved first — assign effects to different targets.
Rules noteThe kill is an effect, not a cost. If Hook fails to kill the chosen unit there is no usable Might value — no unit is played, but the five cards are still processed and recycled.
Strategic purposeConvert an expendable small body into the six-Might tier while banking its Deathknell.
Failure conditionsTarget removed or Might reduced in response; premium miss (41.2%) leaving only a lateral replacement; the sacrificed body was preserving a Hold.