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B · Engine & Sequencing · §16Core Tactical Lines

B · Engine & Sequencing · §16

Core Tactical Lines

The seven lines every pilot should be able to execute from memory.

Signature line

Dragon Form into Hook

01Develop a disposable Deathknell unitSentry, Scout, Dignitary, Dredger.
02Resolve Dragon FormBase Might becomes 5 — existing arithmetic modifiers still apply.
03Verify actual Might after modifiersA −1 modifier leaves the unit at 4, not 5.
04Activate Baited HookChoose the target.
05Opponent reaction windowThey may remove, move, protect, or shrink the target.
06Hook kills the targetActual Might at death sets the legal ceiling.
07Inspect five cardsCeiling 6: ~58.8% baseline premium.
08Select the best legal unitNot automatically the largest one.
09Resolve the new unit and its play triggerDragon kills; Rex threatens future damage.
10Resolve the original DeathknellThe new unit resolved first — assign effects to different targets.
Rules noteThe kill is an effect, not a cost. If Hook fails to kill the chosen unit there is no usable Might value — no unit is played, but the five cards are still processed and recycled.
Strategic purposeConvert an expendable small body into the six-Might tier while banking its Deathknell.
Failure conditionsTarget removed or Might reduced in response; premium miss (41.2%) leaving only a lateral replacement; the sacrificed body was preserving a Hold.

From the guide — §16 Core Tactical Lines

Default premium targets for the Dragon Form line: Harnessed Dragon when immediate removal matters; Ruined Rex when future sacrifice or damage is better; Glasc when recursion and five-Might stability matter; Vi when Stun pressure matters more than six-Might value.

The most attractive Hook sacrifices are often units that have already produced their primary value — a Harnessed Dragon that has killed, a Ruined Rex whose damage is banked either way.