E · Optimization & Practice · §22
Not generic two-cost removal — its controller draws two, so evaluate against the compensation.
value = point denial or engine removal − two-card compensation
Good targets: a unit that will immediately score; a protected tall unit that cannot otherwise be contested; a central engine that will generate more than two cards of value; a defender whose removal opens a second battlefield; a unit carrying enough Equipment or temporary investment that the tempo swing is decisive.
Poor targets: replaceable one- or two-cost units; Deathknell bodies the opponent wants to kill; units in low-unit control decks when the opponent needs more cards; threats that can be Stunned or bypassed instead.