B · Engine & Sequencing · §8
Baseline density numbers for the full shuffled 39 — not literal in-game odds once zones are known.
The maths
Baited Hook calculator
Live toolLegal- and premium-hit rates for any Hook, from live zone counts. Presets load the guide’s baseline density for each tier; edit any field to model the deck as it actually is right now.
Presets are baseline deck-density examples, not guaranteed live-game odds — a legal hit is not the premium hit, and known zones change the real number every cycle. Hook probability framework (§8) →
From the guide — §8 Hook Probability Framework
The following numbers use the full shuffled 39-card composition as a density baseline. They are not literal in-game odds because cards will already be in hand, play, trash and known recycled zones.
One-Might Hook — reasonable when the Deathknell matters, you need to convert a body that would otherwise be lost, any replacement is acceptable, or you are searching specifically for Dignitary or Kennen. Not a high-confidence upgrade.
Two-Might Hook — the premium result is Karthus, but do not perform this conversion merely hoping to find one. Karthus is only strong when the resulting board can exploit it.
Three-Might Hook — generally a liquidation play, not an upgrade play. With no four-Might units, you are trading Karthus for selection and a smaller replacement.
Six-Might Hook — you almost always receive a unit, but the actual seven-Might payoff appears only around one-third of the time before conditioning. Evaluate Hooking Dragon or Rex as: Deathknell or prior play value already received, plus five-card selection, plus a likely replacement, with only a moderate chance of the premium seven — not as a guaranteed Herald or Watcher.