vs Irelia
Draw · Fragmented
Premium rate from known zones was ~41%, not 58.8% — both Dragons were in trash. Sacrifice was the better outlet with Breach mana open.
E · Optimization & Practice · §25
Track decisions, not only results — scoring, Hook, Karthus, Legend, and sideboard data per game.
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Draw · Fragmented
Premium rate from known zones was ~41%, not 58.8% — both Dragons were in trash. Sacrifice was the better outlet with Breach mana open.
From the guide — §25 Testing Framework
After each game record — Scoring: first window lost to your own sacrifice; a Reflection dying before an expected Hold; unnecessary concentration on one battlefield. Hook: Might sacrificed; legal and premium hits remaining; target exposure to interaction; whether the selected unit beat the largest available; which relevant cards were recycled away. Karthus: first-cycle value; number and quality of extra triggers; whether developing it cost a point. Legend: card discarded; whether the Reflection produced a card, rune, interaction or point; whether passing was better. Sideboarding: post-board unit count; dead interactive cards drawn; whether Ruination was realistically castable; whether the champion switch outperformed Fragmented.
This makes it easier to distinguish a variance loss caused by Hook, a construction issue, a sequencing error, and a scoring-priority error.