A Reflection does not retrigger “When you play me” abilities merely because it becomes a copy.
A Reflection is played first and then becomes a copy — it never counts as having been “played as” the copied unit. It does receive printed and otherwise copyable characteristics: Deathknell, attack triggers, static abilities. It does not copy Equipment, damage, temporary modifiers, or separately granted effects.
✕ Harnessed Dragon does not kill a unit.✕ Thousand-Tailed Watcher does not apply its global Might reduction.✕ Ashe does not reveal and banish a hand card.
R
Legend Reflection
via LeBlanc, Deceiver
+ No Energy expenditure
+ Created directly at the scoring battlefield
+ Immediately reinforces a Hold or conquest
+ Converts excess or recoverable cards into board presence
− Requires a Hold or Conquer first
− Requires discarding a card
− Requires the Legend to be ready
− Copies only an eligible unit at that battlefield
− Starts at the battlefield — never sees “when I move” triggers
M
Mirror Image
via Spell
+ Copies without scoring first
+ Begins ready at the base
+ Can move — triggers attack and movement abilities
+ Can copy an opposing unit when relevant
+ Enables Rift Herald’s movement trigger
− Costs Energy and Power
− Does not solve an empty board
− Poor when available copies are only raw statistics
− The Reflection remains Temporary
Rift Herald
Best source · Mirror Image
What the copy gains
Move trigger (top three, may draw a unit) plus the Deathknell deploy — ignoring Energy.
What it does not gain
A Legend Reflection starts at the battlefield and misses the movement trigger entirely.
Best conversion outlet
Temporary death → deploy from hand; pay the Power
Primary trapCopying Herald with the Legend when the movement trigger was the point; forgetting Power.