B · Engine & Sequencing · §7Core Engine

B · Engine & Sequencing · §7

Core Engine

What counts as playing a card from outside your hand, what does not, and why the answer to that question decides three card evaluations.

The Legend

When you play a card from anywhere other than your hand, empower . As an Action, you may disempower and exhaust the Legend to give a unit Assault 2 for the turn, which is +2 Might while it is an attacker.◆src

What counts

  • The Chosen Champion, played from the Champion Zone. The rules say the Champion is played from that zone following the normal rules for playing a card, and that zone is not your hand.
  • Any spell played from your trash through Flow, including whatever the Champion’s conquer trigger grants Flow to.
  • The spell plays from your trash.
  • The unit plays from your trash.
  • played off the top of your deck when a look effect reveals him.

What does not

Tokens. The core rules state plainly that tokens are not cards, and that a token is played by following the steps for playing a card rather than by being one.◆src

is still an engine card, but only on its second use: the Flow replay from the trash is a card played from outside your hand, and the tokens it makes either time are not.

The one thing this guide could not verify

and both carry Hidden, where you set the card aside for an Action cost and play it later for zero. Whether that later play counts as playing a card from outside your hand depends on which zone a hidden card occupies, and the rules text available at the time of writing does not resolve it.

Rules noteTreat the Hidden empower as a bonus you may or may not get, not as a line you plan around. If it does count, both cards get better and nothing about how you sequence them changes.

The Champion is both halves

burns two on entry, which stocks the trash, and on conquer it gives a spell in your trash Flow equal to its cost for the turn, which spends it. One card starts the engine and feeds it, and playing it from the Champion Zone empowers the Legend before either trigger resolves.

Multiple triggers

Empowers accumulate. There is no cap in the text and no reason to stop generating them except opportunity cost. What is capped is the conversion: one disempower per exhaust, one exhaust per turn.

When Kennen is removed

A Legend is not a unit and does not sit on a battlefield, so the usual removal in this format does not reach it. The realistic failure is not losing the Legend; it is generating empowers in a game that ends before you have turns to spend them.

Pilot noteAsk, every turn: is the Legend ready, and is there an attack where two extra Might changes the result? If the answer to either is no, an outside-hand play is worth exactly the card it played.