Deck thesisThe trash is a second hand. Fill it, play out of it, and take points while it fills.
Outside-Hand EngineEvery play from another zone empowersSelf-Mill ValueThe trash is fuel and a discountCapped ConversionOne empower spent per turn, alwaysOffensive LegendAssault 2 does nothing on defenceSmall BodiesFourteen units, most of them one or two Might
Resource hierarchy
The deck’s ability to generate value is not the limiting resource. Stable battlefield presence is.
1Legend readiness
2Scoring windows
3Restricted Power
4Trash composition
5Board presence
Full treatment in §4 Resource Hierarchy.
Outside-hand loop
Stock the trashPlay from outside the handConvert one empowerCash in the trashScore
Each stage is explorable in the guide’s overview dashboard.