Nine lines, with the reaction window, the resulting position, and what each one costs when it goes wrong.
Best proactive line
Champion into Minefield conquer
01Play the Champion from the Champion ZoneThat is already a card played from outside your hand, so the Legend empowers before anything else resolves.
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02Burn 2Two cards into the trash: two off Rhasa’s cost, and two more Fizz and Harrowing targets.
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03Conquer Minefield with itBurn two more. The scoring and the engine want the same battlefield.
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04Take the conquer triggerA spell in your trash gains Flow equal to its cost for the turn.
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05Play that spell from the trashA second empower, and the spell is banished afterwards rather than staying as Rhasa fuel.
Rules noteOne card produces a body, four cards of trash, a point, and two empowers. Nothing else in the deck does that.
Strategic purposeThe turn that starts the engine and scores at the same time, which is the only kind of engine turn this deck can afford early.
Failure conditionsBurning the one copy of a card the current game needed, with no way to retrieve it.
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From the guide . §12 Core Tactical Lines
Nine lines carry most of this deck’s games. Each is listed with the pieces it needs, the sequence in order, the way it fails, and the conditions that make it the right line rather than an available one.
The first three are the engine turns. The next two are the payoffs. The sixth is the one you run every turn and think about least. The last three are the protected, reactive and anti-tall lines.
Pilot noteTwo of these are high-ceiling and should not be defaults: on is the most punishable turn the deck has, and off the top is something you take when it appears rather than something you build a turn around.