A · Fundamentals · §1
An engine deck whose trash is a second hand, and whose Legend pays it for every card played out of one.
This is an engine-tempo deck built on a single sentence of Legend text: when you play a card from anywhere other than your hand, empower . Everything else in the list either manufactures those plays or gets paid for making them.
Stock the trashPlay from outside the handConvert one empowerCash in the trashScore
Burn cards into your own trash, then play them back out of it. burns two on entry and, when it conquers, hands a spell in your trash Flow equal to its cost for the turn. digs and trashes two more. burns two every time you conquer there. plays a trash spell outright, plays a trash unit, and plays himself straight off the top of your deck.
Every one of those is a card played from outside your hand, so every one of them empowers the Legend.
The trash is not only fuel for replay. costs one less for each card in it, so a deck that has burned eight cards is holding three six-Might units at two Energy each. That is the plan that wins games where the engine never fully assembles, and it is the reason burning is a cost reduction rather than card advantage.
Empowers, trash depth, and card selection. None of those are scarce. By the middle of a normal game you will have more empowers banked than you have turns left to spend them.
A value deck. It generates a great deal of value and it does not out-attrition a real attrition deck, because most of that value is one and two-Might bodies and a Legend ability that only works while attacking. Treating maximum card generation as the goal is how this list loses to decks with worse cards.