ThesisThe trash is a second hand. Fill it, play out of it, and take points while it fills.
Premium openingA two-Energy body, a selector, and something to do with the trash it makes.
Primary engineOutside-hand play, empower, one Assault 2 per turn.
Real bottleneckLegend taps and scoring windows. Empowers are never the scarce thing.
Best proactive lineChampion into Burn 2, conquer Minefield, Flow a trash spell back.
Best value lineLightning Rush or Stacked Deck seeing Nocturne, played from the deck for Action.
Best payoff lineEight cards in the trash and Rhasa for two Energy.
Key ruleTokens are not cards. Treasure Hunter, Forge and Up from the Deep do not empower.
Sideboard disciplineKeep the enablers. Cut the payoffs you cannot afford to reach.
If you cannot name the turn you are going to score, you are drifting.
From the guide . §20 Condensed Pilot Summary
Strategy thesisThe trash is a second hand. Fill it, play out of it, and take points while it fills.
Default role: engine-tempo, and the aggressor more often than it feels. Premium opening: a two-Energy body, a selector, and something the trash it makes is for.
Primary engine: play a card from outside your hand, empower the Legend, convert one empower per turn into Assault 2. Primary bottleneck: Legend readiness and scoring windows, never empowers.
The four lines
Best proactive: Champion into Burn 2, conquer , Flow a spell back out of the trash.
Best stabilizing: and early, then Rhasa at two Energy once the trash is deep.
Best outside-hand sequence: replaying the cheap answer you already spent, for a body, an empower and a second copy.
Best value: a selector seeing , played straight off the top for Action speed.
The rules that decide turns
Rules noteBurn first, play out second, count Rhasa third, convert one empower last, and keep one untapped.
Rules noteTokens are not cards. , and ’s tokens empower nothing.
Matchup and sideboard discipline
Against tall decks, take and change whose Might is whose. Against wide decks, early and late. When boarding, cut payoffs before enablers and count the Order sources before bringing in the Order half.
Pilot noteYou are almost never the inevitability deck, and it looks like one from the inside. If you cannot name the turn you are going to score, you are drifting.