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A · Fundamentals · §2Exact Configuration

A · Fundamentals · §2

Exact Configuration

The Akali Nexus 6-0 list, mirrored unchanged — no main-deck change before testing establishes what actually underperforms.

Early presence

8 cards
2× UnitFirst flex cutThe first unit cut when its Ambush body is unlikely to trade profitably.
3× UnitTwo-Energy presenceContests early and invites the interaction the deck wants to punish.
3× UnitPermanent upgradeEmpowers when a combat it was in ends — retreat after combat opens, not before.

Movement payoffs

9 cards
1× Champion4Champion ZoneGains +2 Might for the turn each time she moves to a battlefield. Untargetable unless in combat.
3× UnitCard velocityDraws whenever it moves. Three draws in a turn is possible — and can still end with no battlefield.
3× UnitConquest bridgeBridges early pressure into a conquest payoff. Accelerate can bring her in ready.
2× UnitTargeting chainGains +1 Might whenever you choose or ready her. Exhaust before a retreat to earn the ready trigger.

Gear

4 cards
2× GearFirst gear cutNot a threat. Two Gear and no shuffled unit is a hand that protects nothing.
2× GearPreserves the cardRecall is not a move — it triggers no movement ability and usually concedes the battlefield.

Interaction & protection

14 cards
3× SpellUncertaintyCounters spells within its cost restriction. Its strongest use is often the threat, not the counter.
3× SpellCombat swingChoosing Irelia also triggers her +1.
3× SpellIsolated attackerRewards fights where only one unit is involved.
2× SpellRestores protectionCan restore targeting protection for the turn even while Silent is in combat. Flow from trash once.
2× SpellMove theirsMoves the defender rather than answering it. Often better than killing.
1× SpellOnly three-costThe deck’s only three-Energy card. Stuns the premium attacker or defender.

Displacement & damage

5 cards
3× SpellMost flexibleDeals 2 to up to one enemy unit, then moves a friendly one — the damage target may be zero.
2× SpellAttacking onlyGrants Assault, so it contributes only while attacking. First spell cut in defensive matchups.

Legend & battlefields

4 cards
1× LegendThe engineExhaust to move a friendly unit in a showdown to base — your turn only. Empowered, it also readies.
1× BattlefieldHighest synergySymmetrical. A unit can carry the +1 to a second battlefield after retreating.
1× BattlefieldEnd-of-turn resourcesReadies two runes at end of turn on conquest — reactions for their turn, not combo Energy for yours.
1× BattlefieldFilteringFiltering, not card advantage. Flow spells are the premium discard.

Might, Energy and Power appear only where the guide states them; anything it leaves unstated is shown as — rather than filled in with an invented value.

Sideboard · 10

1×Wide small-unit boardsAlternate Chosen Champion. Deals damage whenever she moves to or from a battlefield; 2 while Empowered.
2×Spell-protected defendersOpponents cannot play cards for the rest of the turn. Does not stop abilities already in play or on the chain.
1×Prolonged attritionSix Might; its Deathknell makes two 3-Might Mech tokens at base. The best rebuild card.
2×Several enemies at one battlefield+2 Might for every enemy unit at the battlefield. Measure by unit count, not archetype.
2×Targeted interactionCounters only effects that choose your unit or Gear — not their self-targeted buffs.
2×Gear enginesKills all Gear including yours. Five Energy, double Fury. Spend Hourglass first where practical.

Default championAkali, Silent — guaranteed from the Champion Zone, resistant to targeted removal, and +2 Might every time she moves to a battlefield.

Matchup-specificAkali, Deadly Weapon is for wide small-unit boards, where repeated movement damage actually kills units. She changes the deck’s role rather than lowering its curve. §9

From the guide — §2 Exact Configuration

The configuration covered is Akali, Rogue Assassin with Akali, Silent as the default Chosen Champion, using the 40-card “Akali Nexus 6-0” list mirrored from the linked Riftdecks entry. The registered deck contains 17 units including the Chosen Champion, four Gear, 19 spells, a 6 Fury / 6 Calm rune split, and a transformational sideboard.◆src

This is the exact list I would begin testing. I would not make an immediate main-deck change: the shell is internally coherent, and the limited published Akali data is too immature to justify “correcting” a 6-0 list before establishing which cards are actually underperforming.