B · Engine & Sequencing · §10
Witness must have been in a combat that ended; recall is not a move; Brynhir prohibits cards, not abilities.
Witness empowers when a combat that it was in ends, then has +2 Might while Empowered. So: Witness enters combat, Akali moves it to base, the combat ends, Witness empowers at base, and if the Legend was Empowered it is also readied — a ready 4-Might unit that can be redeployed.◆src
Herder draws whenever it moves. True moves include its normal movement to a battlefield, Shuriken Flip, the Legend moving it to base, and a battlefield effect explicitly instructing it to move. The deck can therefore generate substantial card advantage without winning the first showdown — at the positional cost of the opponent retaining the original battlefield.
Irelia, Fervent gains +1 Might for the turn whenever you choose or ready her, and Deflect taxes opposing spells or abilities that choose her. Your own En Garde, Discipline and Twilight Shroud can each create an independent increase.◆src
Shuriken Flip deals 2 to up to one enemy unit, then moves a friendly unit. You may choose zero enemy units and still perform the move, so the card is never dependent on an opposing damage target when the movement itself is valuable — moving Silent for another +2, moving Herder to draw, or moving a unit off an over-defended battlefield.
Shuriken Flip and Twilight Shroud can be played once from trash for their Flow costs, then are banished. They are premium Zaun Warrens discards, and spending the hand copy does not consume all future access — but the Flow cost is substantially higher, and you must preserve both Energy and the appropriate Power.◆src
Brynhir Thundersong prevents opponents from playing cards for the rest of the turn after she is played. The opponent can still react before she finishes resolving.◆src