2×Unit—First flex cutThe first unit cut when its Ambush body is unlikely to trade profitably.
3×Unit—Two-Energy presenceContests early and invites the interaction the deck wants to punish.
3×Unit—Permanent upgradeEmpowers when a combat it was in ends — retreat after combat opens, not before.
Movement payoffs
9 cards
1×Champion4Champion ZoneGains +2 Might for the turn each time she moves to a battlefield. Untargetable unless in combat.
3×Unit—Card velocityDraws whenever it moves. Three draws in a turn is possible — and can still end with no battlefield.
3×Unit—Conquest bridgeBridges early pressure into a conquest payoff. Accelerate can bring her in ready.
2×Unit—Targeting chainGains +1 Might whenever you choose or ready her. Exhaust before a retreat to earn the ready trigger.
Gear
4 cards
2×Gear—First gear cutNot a threat. Two Gear and no shuffled unit is a hand that protects nothing.
2×Gear—Preserves the cardRecall is not a move — it triggers no movement ability and usually concedes the battlefield.
Interaction & protection
14 cards
3×Spell—UncertaintyCounters spells within its cost restriction. Its strongest use is often the threat, not the counter.
3×Spell—Combat swingChoosing Irelia also triggers her +1.
3×Spell—Isolated attackerRewards fights where only one unit is involved.
2×Spell—Restores protectionCan restore targeting protection for the turn even while Silent is in combat. Flow from trash once.
2×Spell—Move theirsMoves the defender rather than answering it. Often better than killing.
1×Spell—Only three-costThe deck’s only three-Energy card. Stuns the premium attacker or defender.
Displacement & damage
5 cards
3×Spell—Most flexibleDeals 2 to up to one enemy unit, then moves a friendly one — the damage target may be zero.
2×Spell—Attacking onlyGrants Assault, so it contributes only while attacking. First spell cut in defensive matchups.
Legend & battlefields
4 cards
1×Legend—The engineExhaust to move a friendly unit in a showdown to base — your turn only. Empowered, it also readies.
1×Battlefield—Highest synergySymmetrical. A unit can carry the +1 to a second battlefield after retreating.
1×Battlefield—End-of-turn resourcesReadies two runes at end of turn on conquest — reactions for their turn, not combo Energy for yours.
1×Battlefield—FilteringFiltering, not card advantage. Flow spells are the premium discard.
Might, Energy and Power appear only where the guide states them; anything it leaves unstated is shown as — rather than filled in with an invented value.
Sideboard · 10
1×Wide small-unit boardsAlternate Chosen Champion. Deals damage whenever she moves to or from a battlefield; 2 while Empowered.
2×Spell-protected defendersOpponents cannot play cards for the rest of the turn. Does not stop abilities already in play or on the chain.
1×Prolonged attritionSix Might; its Deathknell makes two 3-Might Mech tokens at base. The best rebuild card.
2×Several enemies at one battlefield+2 Might for every enemy unit at the battlefield. Measure by unit count, not archetype.
2×Targeted interactionCounters only effects that choose your unit or Gear — not their self-targeted buffs.
2×Gear enginesKills all Gear including yours. Five Energy, double Fury. Spend Hourglass first where practical.
Default championAkali, Silent — guaranteed from the Champion Zone, resistant to targeted removal, and +2 Might every time she moves to a battlefield.
Matchup-specificAkali, Deadly Weapon is for wide small-unit boards, where repeated movement damage actually kills units. She changes the deck’s role rather than lowering its curve. §9 →
Energy curve
40 cards
151
152
13
74
25
4 cards sit outside the curve — the Battlefield and the Legend are played from their own zones and have no Energy cost.
Card types
Unit17
Spell19
Gear4
40 cards in the main deck. The Battlefield and Legend play from their own zones and are not counted.
Power by domain
Calm34 · 9 Power
Fury11 · 3 Power
Colorless3
9 of 44 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.
Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.