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Deck Map

Deck Map

Early presence

8 cards
2× UnitFirst flex cutThe first unit cut when its Ambush body is unlikely to trade profitably.
3× UnitTwo-Energy presenceContests early and invites the interaction the deck wants to punish.
3× UnitPermanent upgradeEmpowers when a combat it was in ends — retreat after combat opens, not before.

Movement payoffs

9 cards
1× Champion4Champion ZoneGains +2 Might for the turn each time she moves to a battlefield. Untargetable unless in combat.
3× UnitCard velocityDraws whenever it moves. Three draws in a turn is possible — and can still end with no battlefield.
3× UnitConquest bridgeBridges early pressure into a conquest payoff. Accelerate can bring her in ready.
2× UnitTargeting chainGains +1 Might whenever you choose or ready her. Exhaust before a retreat to earn the ready trigger.

Gear

4 cards
2× GearFirst gear cutNot a threat. Two Gear and no shuffled unit is a hand that protects nothing.
2× GearPreserves the cardRecall is not a move — it triggers no movement ability and usually concedes the battlefield.

Interaction & protection

14 cards
3× SpellUncertaintyCounters spells within its cost restriction. Its strongest use is often the threat, not the counter.
3× SpellCombat swingChoosing Irelia also triggers her +1.
3× SpellIsolated attackerRewards fights where only one unit is involved.
2× SpellRestores protectionCan restore targeting protection for the turn even while Silent is in combat. Flow from trash once.
2× SpellMove theirsMoves the defender rather than answering it. Often better than killing.
1× SpellOnly three-costThe deck’s only three-Energy card. Stuns the premium attacker or defender.

Displacement & damage

5 cards
3× SpellMost flexibleDeals 2 to up to one enemy unit, then moves a friendly one — the damage target may be zero.
2× SpellAttacking onlyGrants Assault, so it contributes only while attacking. First spell cut in defensive matchups.

Legend & battlefields

4 cards
1× LegendThe engineExhaust to move a friendly unit in a showdown to base — your turn only. Empowered, it also readies.
1× BattlefieldHighest synergySymmetrical. A unit can carry the +1 to a second battlefield after retreating.
1× BattlefieldEnd-of-turn resourcesReadies two runes at end of turn on conquest — reactions for their turn, not combo Energy for yours.
1× BattlefieldFilteringFiltering, not card advantage. Flow spells are the premium discard.

Might, Energy and Power appear only where the guide states them; anything it leaves unstated is shown as — rather than filled in with an invented value.

Sideboard · 10

1×Wide small-unit boardsAlternate Chosen Champion. Deals damage whenever she moves to or from a battlefield; 2 while Empowered.
2×Spell-protected defendersOpponents cannot play cards for the rest of the turn. Does not stop abilities already in play or on the chain.
1×Prolonged attritionSix Might; its Deathknell makes two 3-Might Mech tokens at base. The best rebuild card.
2×Several enemies at one battlefield+2 Might for every enemy unit at the battlefield. Measure by unit count, not archetype.
2×Targeted interactionCounters only effects that choose your unit or Gear — not their self-targeted buffs.
2×Gear enginesKills all Gear including yours. Five Energy, double Fury. Spend Hourglass first where practical.

Default championAkali, Silent — guaranteed from the Champion Zone, resistant to targeted removal, and +2 Might every time she moves to a battlefield.

Matchup-specificAkali, Deadly Weapon is for wide small-unit boards, where repeated movement damage actually kills units. She changes the deck’s role rather than lowering its curve. §9

Energy curve

40 cards
151
152
13
74
25

4 cards sit outside the curve — the Battlefield and the Legend are played from their own zones and have no Energy cost.

Card types

Unit17
Spell19
Gear4

40 cards in the main deck. The Battlefield and Legend play from their own zones and are not counted.

Power by domain

Calm34 · 9 Power
Fury11 · 3 Power
Colorless3

9 of 44 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.

Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.

Unit density explorer

floor ≈ 16

+ Bring in (tap to add copies)

− Take out

16shuffled units✓ Stable
1216 floor20