A · Fundamentals · §4Resource Hierarchy

A · Fundamentals · §4

Resource Hierarchy

Timing windows first, then coloured mana, then cards, life and graveyard quality. Card advantage is nowhere near the top.

1. Timing windows

This is the deck’s most valuable resource, and it is not close. The difference between casting in the opponent’s second main phase and casting it after their end step has begun decides whether the creature survives long enough to attack. The difference between discarding to and passing priority, versus explicitly retaining it, decides whether gets a clean window.

2. Coloured mana

The deck asks for black for Goryo and , blue-white for , white plus a white card for , blue plus a blue card for Force, white for after Goryo resolves, double white for , blue for Consign or , four distinct colours for a maximal , and green specifically for a hard-cast .

is the only green source in the registered list. That is not incidental. It exists for hard-cast and for the fourth colour on , and nothing else.

3. Cards in hand

Cards get spent in competing ways: discard, Force pitch, pitch, discard, converting life into cards, holding or interaction, and simply keeping a blue or white card in reserve so a free spell stays free.

refills the hand, but getting to Atraxa often costs several cards first.

4. Life total

Life is not a buffer here. It is a currency.

  • It is what pays for activations.
  • It is what costs.
  • It is what fetch-and-shock sequencing costs, several times a game.
  • It decides whether ’s two life is relevant or decorative.
  • It decides whether you can afford to draw seven before attacking.
  • It decides whether ’s lifelink body has to stay on the battlefield.
  • It decides whether an attack actually reverses the game.
Rules noteAgainst aggressive decks, is often the worst reanimation target in the deck despite having the highest ceiling.

5. Graveyard quality

The graveyard is not a binary. What matters is which legendary creature is available, whether is in hand, whether has anything worth copying, whether could collapse your remaining target density, whether Endurance or a graveyard artifact is represented, and whether their graveyard is a better Spider-Man target than yours.

6. Fair battlefield presence

, , , and are what stop the opponent spending every resource on your graveyard. Do not give that up cheaply by treating every creature as a discard outlet, a pitch card or a blink target.