Nineteen creatures, fifteen instants, five sorceries and twenty-one lands, with eleven direct graveyard enablers and only four card types for Atraxa to find.
Mana curve
39 cards
121
MV 14×2×3×2×1×
132
MV 24×4×3×2×
23
MV 32×
14
MV 41×
55
MV 54×1×
06
47
MV 74×
28
MV 82×
21 lands sit outside the curve. A land has no mana value to spend, and stacking a third of the deck at zero would flatten every other bar.
Card types
Creature19
Creature4×2×1×4×3×4×1×
Instant15
Instant4×4×2×2×2×1×
Sorcery5
Sorcery3×2×
Land21
Land4×4×3×1×1×1×1×1×1×1×1×1×1×
60 cards in the main deck.
Colour identity
Black24
Black4×2×1×4×4×3×1×1×1×1×1×1×
Blue24
Blue4×1×4×3×2×2×2×1×1×1×1×1×1×
White22
White4×4×2×4×2×1×1×1×1×1×1×
Green5
Green4×1×
Colour identity across all 60 listed cards. A card of two colours counts under both, so these do not sum to the deck size.
Mana value, type and colour identity are printed card values from Scryfall, joined against this guide’s list.
Unit density explorer
floor ≈ 19
+ Bring in (tap to add copies)
− Take out
19shuffled units✓ Stable
1719 floor25
19 shuffled units.
From the guide . §3 Deck Architecture
Composition
Twenty-one lands supply four-colour mana with fetch-and-surveil infrastructure. Nineteen creatures cover reanimation targets, fair threats, interaction and selection. Fifteen instants carry the combo, the blink, the filtering, the free interaction and one removal spell. Five sorceries are discard and permanent interaction.
Inside that: six dedicated reanimation targets, one flexible legendary bridge in , four , eleven graveyard enablers, four permanence effects before boarding, and six pieces of free interaction.
Enabler density
The eleven direct enablers are four , three , two and two . The three surveil lands, , and , provide conditional access on top of that.
A surveil land is not equivalent to a dedicated discard outlet. What makes it count is the eleven fetchlands, which turn it into an instant-speed setup tool at exactly the moment you want one.
Card types, and what Atraxa actually finds
The main deck contains only four card types: creature, instant, sorcery and land. ’s maximum in game one is therefore four cards, not five. The sideboard adds planeswalker as a fifth, but only in post-board games where is still in the library.
Rules noteSorcery is the limiting type. The deck plays five, so as and leave the library, the fourth card becomes progressively less likely.
Pitch density
The main deck holds roughly nineteen blue cards including the two , leaving seventeen others that can pay for one. It holds roughly seventeen white cards including four , leaving thirteen others. A raw seven contains Force plus another blue card about 19.6% of the time, and Solitude plus another white card about 32.0% of the time.
Those numbers say nothing about whether the pitch is expendable. , , Goryo support and interaction can all technically pay a cost while being the card the hand cannot lose.
Pilot noteThe question is never “is Force active”. It is “can I pitch this blue card without destroying what the hand was going to do”.