B · Engine & Sequencing · §10
End-step Goryo, retained priority, evoke ordering, warp, replicate targeting, and who puts triggers on the stack first.
Best proactive line
From the guide . §10 Sequencing & Timing
Correct: let their end step begin, let end-step triggers go on the stack and resolve, cast Goryo, untap with the creature, attack, and deal with the delayed exile during your own end step.
Announce the activation, discard as the cost, state that you are retaining priority, then cast Goryo. If you pass priority after the activation instead, they get to use or another graveyard effect before you can act.
Evoke is an alternative casting cost with an entry-triggered sacrifice ability attached.◆src
Evoke by pitching a white card, put the exile trigger and the evoke sacrifice trigger on the stack in the order you want, resolve the exile trigger, and then, with the sacrifice trigger still on the stack, cast on Solitude. It returns as a new object, its exile ability triggers again, and the old sacrifice trigger resolves with nothing to sacrifice. Ephemerate rebounds on your next upkeep. achieves the same permanence by countering the evoke trigger instead.
Riddler is a 4/6 flyer that draws a card on entry, and it can be cast for its warp cost of one and a blue, creating a delayed trigger that exiles it at the next end step.◆src
Cast it for warp, draw one, it before the warp trigger resolves, draw again when it returns, and keep it permanently. Ephemerate rebounds next upkeep for a third card. Alternatively, let the warp trigger go on the stack and counter it with Consign.
Replicate is an additional cost. Paid, it creates copies of the spell that may choose new targets.◆src
Against an Eldrazi with both a cast trigger and a colourless spell on the stack: cast Consign targeting the creature spell, pay replicate once, and point the copy at the cast trigger. Both are countered. The same split works against multiple Amulet triggers, or any turn where two triggers matter.
When one player controls several waiting triggers, that player chooses their order on the stack. When both players have triggers, they go on in active-player, nonactive-player order.◆src
That matters for ’s entry and evoke triggers, against their interaction, warp, multiple Consign targets, Living End returns, and opposing Endurance triggers.