E · Optimization & Practice · §16
Fourteen mistakes that decide games, each with the correction, drawn from where this deck actually loses.
The delayed trigger then fires during the very next end step. Wait until the end step has begun.
That exposes the creature to Surgical or another graveyard effect before Goryo is cast. Retain priority explicitly.
A natural Goryo, target and enabler opening appears in about 13.8% of raw sevens. Keep coherent Frog, Archaeologist, and Riddler hands.
The game-one deck has four card types. Expect three or four, and track how many sorceries are left.
Its ceiling is higher. is safer, replaces itself immediately, and is far better with . Choose on life, removal and the output you need.
That strands a versatile protection and tempo card. Use it on , Riddler, Spider-Man, Archaeologist or Frog when the current exchange is what matters.
It shuts your Frog, your and your . Activate first, then deploy it.
That can destroy your own Clarion for nothing. Cast for the X you need, then pay only up to the threshold.
A Force or can be technically castable and strategically destructive. Evaluate the hand after the pitch, not the exchange in front of you.
Bringing every relevant answer removes the threat density that made their sideboard awkward. Keep Goryo and a path to ending the game.
compromises double white and Esper sequencing. Fetch it when hard-cast or the fourth Ending colour is a real requirement.
Discarding several turns before Goryo gives them time to find and deploy interaction. Compress setup and reanimation into one sequence or one end step.
Countering only the spell can leave a devastating cast trigger. Use replicated Consign to cover both.
Surgical is not generic graveyard hate. Name the card, know how it reaches the graveyard, and know that extracting it collapses something real.