B · The protected defender · §6The Protected Defender
B · The protected defender · §6
The Protected Defender
Five different answers to the same question, and the differences between them decide which one you lead with.
The five are not interchangeable and the difference is worth knowing precisely, because boarding the wrong one into the wrong matchup is the way this plan fails quietly.
Rules noteDeflect (, and Tempered at six XP): opponents must pay a rainbow Power to choose it. Removal still works. It just costs more than the body did.
Rules note: cannot be chosen by enemy spells and abilities unless she is in combat. Putting her into combat is how they get to choose her.
Rules note: cannot be chosen by enemy spells and abilities, with no exception clause.
Rules note: the next time a friendly unit would die, the gear dies instead and that unit is recalled exhausted. Recall sends it to base and is explicitly not a move.
Strategy thesisUntargetable is not unkillable. Every one of these bodies dies to combat damage and to anything that does not choose.
That last point is the one that costs games. A player who boards in against a deck whose removal is a cost rather than a target has spent two slots on nothing.