D · Matchups · §13
Eight matchups with full sideboard plans, each one naming what to keep as well as what to bring.
21 shuffled units after boarding · at or above the floor of 16.
Bring in
Take out
Qualifications
Their outlets kill their own units rather than yours, so untargetable bodies do far less here than the card text suggests. Boarding protection against a deck that never wanted to choose your units is slots spent on nothing.
Baited Hook is a Gear. kills one on play with no rune requirement; Barbara needs seven runes first, so count them before you rely on her.
takes a Mind card and LeBlanc is Order and Mind, so it always has something to take.
Preserve · Their scoring needs a body at a battlefield when the Beginning Phase resolves. Moving it is worth more than killing it and is the one answer they cannot convert into value.
Avoid · Boarding untargetable bodies in as protection
Every matchup on one sheet, in and out, printed as paper rather than as a screenshot of this page. The reminder lines can be turned off there, which is what decides whether a long matchup list runs to a second sheet.
Open the printable sideboard sheetFill in a registration sheet
Structural problem → the card that answers it. Each sideboard slot exists for a specific structural reason, not a general one.
From the guide . §13 Matchups
Each plan below names cards in, cards out, and one card to preserve with the reason. The preserved card is usually the one a player boards out by reflex because it looks narrow, and is the one the matchup actually turns on.