A · Fundamentals · §1Archetype Identity

A · Fundamentals · §1

Archetype Identity

A lone-defender deck that answered its own weakness: the body standing alone is now one they cannot choose.

reads: while a friendly unit defends alone, it gets +2 Might. That is the entire engine, and it is unconditional, free, and available from turn one on any body the deck can put down.

The obvious problem with building around it is equally simple. A deck whose plan is one body at one battlefield is a deck that loses to one removal spell, and every list built on this Legend has had to answer that question somehow.

This list answers it with protection rather than with more bodies

A body lands aloneThey try to remove itThe trick decides combatThe position converts

Strategy thesisThe lone defender is not bigger than theirs. It is one they cannot choose.

has Deflect, so choosing it costs a rainbow Power. cannot be chosen by enemy spells or abilities at all unless she is in combat. cannot be chosen full stop. gains Deflect and Ganking at six XP. And undoes one death outright, recalling the unit exhausted instead.

Five separate answers to the same question, which is what makes this a different deck from a Master Yi list that solved it by playing a second engine instead.

What the deck is not

  • A go-wide deck. Width actively turns the Legend off.
  • A combo deck. There is nothing to assemble and nothing that needs two cards.
  • A control deck, despite fourteen spells. The spells buy one exchange each; they do not buy time.
  • Unkillable. Untargetable is not unkillable, and combat damage answers every body in the list.