E · Practice · §14
What to log, and the two mistakes worth counting.
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Before you play a unit
Before you trade
Scoring
From the guide . §14 Practice
Two things are worth counting in every game. The first is turns where you put a second unit at a battlefield you were already holding, because the cost is invisible: nothing announces that both bodies just lost two Might.
The second is whether Tempered reached six XP, and if not, how close it got. A champion one scoring event short of Deflect and Ganking is a different card from one that got there, and the games where it did not are usually the games that were lost earlier than they felt.