Expert referenceMeta snapshot · August 2026Guide v1List by Michał Jozefek ↗Champion · Master Yi, Tempered
Master Yi Untouchable Defender
Competitive pilot guide
Deck thesisKeep one body alone at a battlefield and make it the one they cannot choose.
Difficulty to pilot
Moderate
The central rule is one line and the whole deck is built on reading it precisely: alone asks about other friendly units at that battlefield, and nothing else.
Four different kinds of protection look interchangeable and are not. Boarding an untargetable body against a deck whose removal never targets is a slot spent on nothing.
Every exchange is decided by two or three Might, so the Legend bonus has to be counted before the trick, not after.
Where it gets hardKnowing when to leave a battlefield you could reinforce. The deck punishes reinforcement silently, and nothing on the board announces that two bodies just cost each other two Might.
Strategic identity
Lone DefenderA flat +2 on any body standing by itselfProtected BodiesDeflect, untargetable, and one death undoneBottom-Heavy CurveThe bonus does not care what it lands onSingle-Exchange TricksOne card, one swing, one battlefieldPositional ScoringPoints come from holding, not from racing
Resource hierarchy
1Battlefield positions
2Surviving bodies
3Champion XP
4Cards
5Energy
Battlefield positions is the limiting resource, not value generation. §4 →
Quick reference
LegendMaster Yi, Wuju Bladesman · Body and Calm
ChampionMaster Yi, Tempered
Runes7 Body, 5 Calm
Alone meansNo other friendly unit at that battlefield
Legend bonus+2 Might while defending alone
Untargetable bodiesAkali, Ruin Runner, and Tempered at 6 XP
DeflectSteel Paws, and Tempered at 6 XP
Cheapest defenderSteel Paws, 1 Energy, defends at 2
The defended position
→→→
Relevant cards
What the stage produces
Up to six Might for one card, at Reaction or Action speed
Primary risk
Spending two tricks on one exchange is how the next battlefield is lost.