A · Fundamentals · §3Deck Architecture

A · Fundamentals · §3

Deck Architecture

Thirty-one shuffled units of 39, a three-Energy tier eleven cards deep, and a five-drop that never needs drawing.

Energy curve

40 cards
51
Energy 12×3×
132
Energy 23×3×2×3×2×
113
Energy 33×3×3×2×
74
Energy 43×2×2×
15
Energy 51×
36
Energy 62×1×

4 cards sit outside the curve: the Battlefield and the Legend are played from their own zones and have no Energy cost.

Card types

Unit32
Unit3×3×2×3×2×3×3×2×3×2×2×1×2×1×
Spell8
Spell3×3×2×

40 cards in the main deck. The Battlefield and Legend play from their own zones and are not counted.

Power by domain

Body25 · 13 Power
Body3×3×2×3×3×3×1×3×3×1×
Fury20 · 11 Power
Fury2×2×3×2×2×2×1×3×2×1×
Colorless3
Colorless1×1×1×

16 of 44 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.

Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.

Unit density explorer

floor ≈ 29

+ Bring in (tap to add copies)

− Take out

31shuffled units✓ Stable
2629 floor33

From the guide . §3 Deck Architecture

Composition

Thirty-one units and eight spells across the 39 shuffled cards. Counting Trophy Hunter, the effective 40 is 32 units and eight spells, with no Gear at all. That is an 80% unit deck, and it means the Legend is active in a far larger share of game actions than it would be in an ordinary midrange list.

The three-Energy turn is the centre of gravity

Eleven shuffled units cost three: , , and . Between them that tier supplies Ambush card advantage, ready effects, attack-ready chains and conditional replacement. The deck is not trying to play its largest three-drop. It is choosing which one converts the current board into the largest tempo swing.

A five-drop that is never a dead draw

Trophy Hunter is always accessible from the Champion Zone, so the absence of shuffled five-Energy units is a feature. You never have to draw your primary five-Energy threat, and you never open on a redundant second copy of it.

Noxus Hopeful compresses the curve

Hopeful is nominally four Energy, and Legion reduces it by two once another card has been played that turn. That turns many midgame sequences into a cheap card followed by a two-Energy four-Might unit. If the first card was also a unit, the pair creates two Legend triggers and two bodies.◆src

The rune split is doing two jobs

The six and six split carries more Fury than older Rengar builds because of two , two , three , Brynhir, and the Fury sideboard cards. Body stays necessary for , , , , Trophy Hunter, and .

Rules noteNeither colour is abundant enough to spend casually. A hand holding and can need four restricted Power across two domains before any unit Power or Accelerate cost is even considered.

This is not the only successful branch

Another winning Rengar build used 30 effective units and ten spells, including Rampage and main-deck . This list runs 32 effective units and only eight spells, prioritising Legend activation frequency, Kinkou consistency and repeated body deployment.◆src