A · Fundamentals · §3
Thirty-one shuffled units of 39, a three-Energy tier eleven cards deep, and a five-drop that never needs drawing.
4 cards sit outside the curve: the Battlefield and the Legend are played from their own zones and have no Energy cost.
Card types
40 cards in the main deck. The Battlefield and Legend play from their own zones and are not counted.
Power by domain
16 of 44 listed cards carry a Power requirement. A card with two domains counts under both, so these do not sum to the deck size.
Energy, type and domain are printed card values from the Riftcodex snapshot, joined against this guide’s list.
+ Bring in (tap to add copies)
− Take out
31 shuffled units.
From the guide . §3 Deck Architecture
Thirty-one units and eight spells across the 39 shuffled cards. Counting Trophy Hunter, the effective 40 is 32 units and eight spells, with no Gear at all. That is an 80% unit deck, and it means the Legend is active in a far larger share of game actions than it would be in an ordinary midrange list.
Eleven shuffled units cost three: , , and . Between them that tier supplies Ambush card advantage, ready effects, attack-ready chains and conditional replacement. The deck is not trying to play its largest three-drop. It is choosing which one converts the current board into the largest tempo swing.
Trophy Hunter is always accessible from the Champion Zone, so the absence of shuffled five-Energy units is a feature. You never have to draw your primary five-Energy threat, and you never open on a redundant second copy of it.
Hopeful is nominally four Energy, and Legion reduces it by two once another card has been played that turn. That turns many midgame sequences into a cheap card followed by a two-Energy four-Might unit. If the first card was also a unit, the pair creates two Legend triggers and two bodies.◆src
The six and six split carries more Fury than older Rengar builds because of two , two , three , Brynhir, and the Fury sideboard cards. Body stays necessary for , , , , Trophy Hunter, and .
Another winning Rengar build used 30 effective units and ten spells, including Rampage and main-deck . This list runs 32 effective units and only eight spells, prioritising Legend activation frequency, Kinkou consistency and repeated body deployment.◆src