Matchup & Sideboard ViewerMatchup & Sideboard Viewer

Matchup & Sideboard Viewer

Matchup & Sideboard Viewer

Meta snapshot · August 2026. Dated starting configurations from the source guide, not live, not auto-updated, and not immutable plans.

vs Kennen

Your role · Aggressor-disruptorRengar, Trophy Hunter
29shuffled units after boarding✓ Stable
2629 floor33

Bring in

2×spell / gear
2×spell / gear

Take out

2×spell / gear
1×unit
1×unit

Qualifications

Their shell turns card selection and trash access into repeated outside-hand spell plays, and some builds keep a Hook branch, so Gear removal earns its slots.

attacks the non-unit engine before you have committed several bodies to a battlefield they were always going to answer.

Do not overload one battlefield with temporary Might. This is the deck best equipped to punish a single concentrated target.

Preserve · · · · Keep Falling Star: their support units are small enough for a three-and-three split to be a real two-for-one.

Avoid · Bringing before game one has shown that damage, rather than bounce, Stun or recursion, is how they break your board.

Sideboard philosophy in §14 · role assignment in §5.

Memory aids

Structural problem → the card that answers it. Each sideboard slot exists for a specific structural reason, not a general one.

99.91%At least one shuffled unit in the opening four
97.80%At least two shuffled units
71.12%At least one natural one or two-Energy unit
43.62%At least one Ambush unit: Inferna or Nidalee
28.76%At least one six-Energy unit
26.70%At least two natural one or two-Energy units
3.18%Two six-Energy units, which is the hand to recycle