B · Engine & Sequencing · §11
The Dais as a value loop, the Waste as an anti-tall lane that cuts both ways, and Star Spring as the symmetrical default.
The proactive value battlefield. After conquering it, its controller may pay one Energy, return a unit there to hand, and replace part of that presence with a two-Might Sand Soldier token.◆src
The premium returns are , , , Brynhir, a damaged unit, or any unit whose replay creates a better Legend allocation than leaving it in play. One conquest becomes a token that keeps the presence, a unit back in hand, another future Legend trigger, and protection from removal.
The tall-lane battlefield: a unit defending alone there has −2 Might. It punishes one Master Yi defender, one Irelia defender, one equipped unit, one large control stabilizer, or simply the single body left standing after a combat.◆src
It rewards your ability to add attackers at reaction speed through Trophy Hunter, and .
The default flexible battlefield. The first non-token unit each player plays there each turn may move another of their units back to base, and both players get the same opportunity.◆src
Your uses are re-staging or Kinkou, protecting a damaged unit, pulling a unit out before it loses combat, setting up or Twilight targets, rescuing an expensive unit from an exposed battlefield, and reusing a play ability later.
Because is symmetrical, playing the first non-token unit there can hand the opponent a valuable reposition on their own turn.