Overview
Competitive pilot guide
Difficulty to pilot
ModerateWhere it gets hardAllocating temporary Might across two battlefields rather than one, and reading which units are still ready afterwards. The floor is friendly and the ceiling is not.
Strategic identity
Resource hierarchy
Scoring initiative and ready bodies is the limiting resource, not value generation. §4 →
Quick reference
Unit-velocity loop
Relevant cards
What the stage produces
The exact combat, scoring threshold or draw condition you needed
Primary risk
Stacking bonuses on a unit that already wins, where recall or a declined fight wastes all of it