Deck thesisMake one defender expensive to defeat, then score with the resources you deliberately kept outside that fight.
Asymmetrical CommitmentOne defender absorbs, the rest scoresReactive TempoReact last, spend the minimumBurst MidrangeFervent turns choosing into MightTwo-Lane PressureIt only looks like one big unitInformation PlayScuttle and Sabotage price their turn
Resource hierarchy
The deck’s ability to generate value is not the limiting resource. Stable battlefield presence is.
1Independent battlefield bodies
2Open Energy and exact Power
3Information
4XP
5Cards
Full treatment in §4 Resource Hierarchy.
Asymmetrical-commitment loop
Commit one unitLet the bonus biteMake them spendAnswer at minimumScore elsewhere
Each stage is explorable in the guide’s overview dashboard.