Conversion engines
9 cards3×Baited Hook Gear––The outlet itselfThe kill is an effect, not a cost: the opponent may react before it resolves.
3×Sacrifice Spell––The outlet itselfKill is an additional cost. Deathknell resolves before the draw and rune.
2×Dragon Form Spell––Sets fodder to 5Sets base Might to 5; arithmetic modifiers still apply. Recoverable Legend discard via Flow.
1×Dusk Rose Lab Battlefield–––Controlled Beginning-Phase kills. Triggers before scoring. Verify the Hold first.
Deathknell infrastructure
21 cards3×Karthus, Eternal Unit33Payoff 2→3 · fodder 3→4 (empty)Deathknell multiplier. Setup-sensitive engine, not a curve obligation.
3×Glasc Mixologist Unit55Fodder 5→6Natural five-Might Hook bridge and recursion engine.
3×Watchful Sentry Unit21Fodder 1→2 · legal hitCard-producing Deathknell fodder and early presence.
3×Soaring Scout Unit21Fodder 1→2 · legal hitRune acceleration. Runes enter exhausted; improves subsequent cycles.
2×Black Rose Dignitary Unit32Payoff 1→2 · fodder 2→3Early body; a specific 1-Might Hook search target.
1×Carrion Dredger Unit21Fodder 1→2 · legal hitBest Glasc target when the requirement is rebuilding multiple bodies.
1×LeBlanc, Fragmented Champion33Champion Zone · not shuffledStarts in the Champion Zone (not shuffled). Draws two if it dies during the Beginning Phase.
3×Ruined Rex Unit–6Payoff 5→6 · fodder 6→7Ideal Hook fodder: converts 6 into a potential 7 while triggering four damage.
2×Rift Herald Unit–7Payoff 6→7Deathknell ignores Energy, not Power. Plan the Power before it dies.
Interaction & battlefield control
9 cards2×Hidden Blade Gear–––Not generic removal. Evaluate against the two-card compensation.
2×Vi, Peacekeeper Unit–5Fodder 5→6Attack-triggered Stun; natural five-Might bridge.
1×Kennen, Keeper of Balance Unit32Payoff 1→2 · fodder 2→3Highest-tempo Glasc target when play trigger and Stun are live.
3×Harnessed Dragon Unit–6Payoff 5→6 · fodder 6→7Copying it does NOT retrigger the kill: the play trigger requires being played.
1×Thousand-Tailed Watcher Unit–7Payoff 6→7Compression against wide boards. Copies do not apply the global reduction.
Copy engine
3 cards1×LeBlanc, Deceiver Legend–––Ready Reflection at the scoring battlefield; costs a discard and exhausts the Legend.
2×Mirror Image Spell–––Ready at base. Can move and trigger Rift Herald’s movement ability.
E = Energy, M = Might, shown only where the guide states them. The guide describes low-tier bodies as 1–2 Might rather than giving exact values, so those rows stay unstated here too.
Sideboard · 10
The Ruination · new this revision1×Ashe, FocusedSlow hand-dependent strategiesStrongest when temporarily removing one critical answer converts directly into a Hold or conquest.
1×AtakhanOne protected defenderAttack trigger punishes consolidated protection.
1×Black Rose DignitaryMore early bodiesImproves the early exchange rate.
1×LeBlanc, Everywhere At OnceLow-removal fortress matchupsMatchup-specific alternate champion. Prevents Temporary at its battlefield.
1×Rift HeraldMore grind & Hook densityThird copy improves threat density and attritional resilience.
2×SalvageEquipment enginesKey interaction in the mirror, Baited Hook is Gear.
1×Temporal BreachTemporary buffs / modified tall unitAlso a second Harnessed Dragon trigger on your own board.
1×Thousand-Tailed WatcherWide boardsMedium-cost battlefield compression.
1×The RuinationNewWide boards (ceiling)Replaced Divine Judgment. Asymmetric reset & reconstruction: 9 Energy, 3 Order Power.
Default champion · LeBlanc, Fragmented. Immediate pressure, a reliable Deathknell, and the more resilient blind choice.
Matchup-specific · LeBlanc, Everywhere At Once is a specialised proactive fortress plan for low-removal matchups only. §18 →
Might distribution
27 shuffled units71
32
33
04
55
66
37
The four-Might tier is empty on purpose. Hooking a three-Might unit reaches nothing above three. It is a liquidation play, not an upgrade. §3 Deck Architecture →