Deck thesisThreaten conquest, force the opponent to commit first, then turn movement into cards, Might, damage, and a better battlefield assignment.
Showdown TempoBattlefield commitments are reversibleFlash Tempo, not AggroFew threats, held Energy, punish the first actorMovement as ResourceEach move is cards, Might, or damagePositional ControlMake their Might sit at the wrong battlefieldTemporal ProtectionChange the terms of the fight, not the unit’s size
Resource hierarchy
The deck’s ability to generate value is not the limiting resource. Stable battlefield presence is.
1Stable unit presence
2Available Energy after commitment
3Fury / Calm sequencing
4Legend readiness
5Cards
Full treatment in §4 Resource Hierarchy.
Reversible-showdown loop
Threaten a conquestForce the commitmentJudge the thresholdRetreat and readyCollect the movementScore where they are not
Each stage is explorable in the guide’s overview dashboard.