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Competitive deckGuide v1 · Guangzhou 5thAdvanced

LeBlanc Baited Hook

Champion: LeBlanc, Fragmented · Engine midrange · Aristocrats

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Conversion engines

9 cards
3×Baited Hook GearThe outlet itselfThe kill is an effect, not a cost — the opponent may react before it resolves.
3×Sacrifice SpellThe outlet itselfKill is an additional cost. Deathknell resolves before the draw and rune.
2×Dragon Form SpellSets fodder to 5Sets base Might to 5; arithmetic modifiers still apply. Recoverable Legend discard via Flow.
1×Dusk Rose Lab BattlefieldControlled Beginning-Phase kills. Triggers before scoring — verify the Hold first.

Deathknell infrastructure

21 cards
3×Karthus, Eternal Unit33Payoff 2→3 · fodder 3→4 (empty)Deathknell multiplier. Setup-sensitive engine, not a curve obligation.
3×Glasc Mixologist Unit55Fodder 5→6Natural five-Might Hook bridge and recursion engine.
3×Watchful Sentry Unit21Fodder 1→2 · legal hitCard-producing Deathknell fodder and early presence.
3×Soaring Scout Unit21Fodder 1→2 · legal hitRune acceleration — runes enter exhausted; improves subsequent cycles.
2×Black Rose Dignitary Unit32Payoff 1→2 · fodder 2→3Early body; a specific 1-Might Hook search target.
1×Carrion Dredger Unit21Fodder 1→2 · legal hitBest Glasc target when the requirement is rebuilding multiple bodies.
1×LeBlanc, Fragmented Champion33Champion Zone · not shuffledStarts in the Champion Zone (not shuffled). Draws two if it dies during the Beginning Phase.
3×Ruined Rex Unit6Payoff 5→6 · fodder 6→7Ideal Hook fodder: converts 6 into a potential 7 while triggering four damage.
2×Rift Herald Unit7Payoff 6→7Deathknell ignores Energy, not Power — plan the Power before it dies.

Interaction & battlefield control

9 cards
2×Hidden Blade GearNot generic removal — evaluate against the two-card compensation.
2×Vi, Peacekeeper Unit5Fodder 5→6Attack-triggered Stun; natural five-Might bridge.
1×Kennen, Keeper of Balance Unit32Payoff 1→2 · fodder 2→3Highest-tempo Glasc target when play trigger and Stun are live.
3×Harnessed Dragon Unit6Payoff 5→6 · fodder 6→7Copying it does NOT retrigger the kill — the play trigger requires being played.
1×Thousand-Tailed Watcher Unit7Payoff 6→7Compression against wide boards. Copies do not apply the global reduction.

Copy engine

3 cards
1×LeBlanc, Deceiver LegendReady Reflection at the scoring battlefield; costs a discard and exhausts the Legend.
2×Mirror Image SpellReady at base — can move and trigger Rift Herald’s movement ability.

E = Energy, M = Might, shown only where the guide states them. Low-tier bodies are described as 1–2 Might rather than given invented exact values.

Sideboard · 10

The Ruination replaced Divine Judgment
1×Ashe, FocusedSlow hand-dependent strategiesStrongest when temporarily removing one critical answer converts directly into a Hold or conquest.
1×AtakhanOne protected defenderAttack trigger punishes consolidated protection.
1×Black Rose DignitaryMore early bodiesImproves the early exchange rate.
1×LeBlanc, Everywhere At OnceLow-removal fortress matchupsMatchup-specific alternate champion. Prevents Temporary at its battlefield.
1×Rift HeraldMore grind & Hook densityThird copy improves threat density and attritional resilience.
2×SalvageEquipment enginesKey interaction in the mirror — Baited Hook is Gear.
1×Temporal BreachTemporary buffs / modified tall unitAlso a second Harnessed Dragon trigger on your own board.
1×Thousand-Tailed WatcherWide boardsMedium-cost battlefield compression.
1×The RuinationNewWide boards (ceiling)Replaced Divine Judgment. Asymmetric reset & reconstruction — 9 Energy, 3 Order Power.

LeBlanc, Fragmented is the default champion — the resilient blind choice.

LeBlanc, Everywhere At Once is matchup-specific, for low-removal fortress matchups only. §18 →

Might distribution

27 shuffled units
71
32
33
04
55
66
37

The four-Might tier is empty on purpose. Hooking a three-Might unit reaches nothing above three — it is a liquidation play, not an upgrade. §3 Deck Architecture →