01Call all three Legends firstGoro’s +5 reads "if all friendly Legends are face-up". One call per turn at 1 eddie each, so this is three turns of setup and it starts on turn one.
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02Attack with Goro Takemura — Losing His Way4 printed, +5 for the face-up Legends, +1 from Saburo because he is Arasaka and attacking. Ten.
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03Ten steals two Gigs, nine steals oneX = floor(P / 10) + 1. The whole difference between a good attack and an ordinary one is that last point.
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04Add a Mantis Blades before you swing, not afterThey hold three Floor It. At exactly ten, one of them puts you back to nine and halves the steal. At twelve you can be hit and still take two.
Rules noteX = (P / 10) + 1, rounded down (9.23.2.2). A unit with 1 to 9 power steals 1 Gig; 10 to 19 steals 2.
Strategic purposeTwo Gigs a turn is the only rate in this deck that wins before overtime.
Failure conditionsSwinging at exactly ten into three copies of Floor It, which costs them one eddie and costs you a Gig.
Tested againstCards the field actually maindecks, played against this line rather than assumed.
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